Patch Notes For Catch My Tail!
*Stability in creating a room and joining a room.
*Fixed loading time to load the scene.
*Fixed ability for players to hide in the same hiding spot, now players cannot hide in the same object that is occupied until that player leaves it.
*Win Condition is met.
*Fixed Resolution Settings when opening the build client.
*Added Ability for players to pick up consumable items from (double barrels for now as placeholder) and use items with number keys.
*Fixed ability for player to not be able to walk on bridges like normal (they are placeholders).
*Improvements in environment layout (additional height mapping in progress).
*Leave game condition met.
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Catch My Tail!
A melee casual-action multiplayer game, where players run away or hide from their pursuant's and eliminate their target
Status | In development |
Author | zacbogner |
Genre | Action, Fighting |
Tags | 3D, Casual, Multiplayer |
More posts
- CMT 12-10-2020Dec 10, 2020
- CMT Devlog 10-3-2020Oct 03, 2020
- CMT Devlog 9_13_2020Sep 13, 2020
- CMT 9/4/2020Sep 05, 2020
- CMT Devlog v0.092 8/12/2020Aug 13, 2020
- CMT Patch Notes 5/18/2020May 18, 2020
- CMT Patch Notes 5/15/2020May 15, 2020
- CMT Devlog Update 5/8/2020May 09, 2020
- CMT Devlog Update 4/30/2020May 01, 2020
- CMT Devlog Update 4/28/2020Apr 29, 2020
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